| Specifics of New Legislation: Blocking Sites |
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Countries all over the world are now grappling with issues on how precisely to regulate and handle the rapidly emerging online casino industry. Several counties have tries all out gambling bans, while others have no real enforced regulation, and still other countries have taken the position of licensing and regulating the industry. And although the online casinos industry is still quite young, only the latter of the choices has proven a truly effective means of controlling internet gambling. Because of the pervasive nature of the Internet, countries that presume to ban online casinos and other forms of internet gambling are merely moving the industry into the more sinister underground and unregulated sector of society. Bans are not effective because they are impossible. A recent panel of industry experts were organized in Cologne to review the newly proposed German State Treaty on gambling. The panel was able to technically prove that Web sites, online casinos related or otherwise, are quite simply impossible to block. When a country blocks an online casino site, the burden of the block is placed directly on the Internet Service Providers. And when they are unable to effectively enforce the banning of the site, they government and legislators have a specific place to point fingers, when in fact the legislation was designed to fail. It is virtually technically impossible to completely ban online casinos sites. The most concise explanation for why blocking online casinos sites is next to impossible is explained by Rolf vom Stein, an internet expert. He remarks, "The attempt to block the Internet contradicts technical reality. The Internet treats any form of censorship as an error, and will find ways to bypass it.” And as for the technical reasons why the online casinos banning is ineffective, he notes, "All established methods for the blocking of websites are complex and technically fragmentary. Also, blocking measures can be prevented or bypassed very easily by new technical developments (Web 2.0), through simple modifications by the providers or sometimes even through steps taken unawares by the users." Source:http://www.gamblecraft.com/ |
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